About This Game Space Hulk: Deathwing - Enhanced Edition is a First-Person Shooter based on Games Workshop’s cult classic board game set in Warhammer 40,000 universe. Expanding upon the original game, and featuring a host of new content, new features and a richer multiplayer mode, the Enhanced Edition is the ultimate Space Hulk: Deathwing experience.Play as a Terminator of the Deathwing – the feared 1st Company comprised of the elite of the secretive Space Marine Chapter, the Dark Angels – and engage in a desperate battle against Genestealers, within the claustrophobic confines of a Space Hulk. Grow stronger, gaining skills, new abilities, and powerful equipment as you earn experience across perilous missions. The Enhanced Edition brings a host of fresh features to enjoy in both solo and multiplayer: a new class, an expanded arsenal, deadly new enemies, a deep online customisation system, and a new Special Missions mode bringing infinite replayability with randomly-generated missions for every game chapter.Strap on your Terminator armour and equip the iconic weaponry of the Space Marines to overcome the threats lurking deep within Space Hulk Olethros!NEW IN THE ENHANCED EDITION:SPECIAL MISSIONS GAME MODECHAPLAIN CLASSEXPANDED ARSENALDEADLY NEW ENEMIES AND A DEEP CUSTOMISATION SYSTEMNEW: SPECIAL MISSIONS GAME MODESpecial Missions bring infinite replayability to both solo and multiplayer modes, with randomly-generated objectives and enemy spawns for every game chapter.NEW: CHAPLAIN CLASSThe Chaplain is a powerful addition to any Terminator squad. Wielding the Crozius Arcanum power mace, the Chaplain’s armour allows him to fearlessly wade into even the fiercest Genestealer swarms.NEW: EXPANDED ARSENALThree new weapons will the arsenal of players in both solo and multiplayer, including the devastating Stormbolter Mk. II!NEW: DEADLY NEW ENEMIES AND A DEEP CUSTOMISATION SYSTEMPlunge into the Space Hulk and experience a desperate battle against the Genestealers, including new, deadlier enemies. Customize each class in solo and multiplayer and unlock devastating weapons, including an expanded arsenal exclusive to the Enhanced Edition. 7aa9394dea Title: Space Hulk: Deathwing - Enhanced EditionGenre: Action, AdventureDeveloper:Streum On StudioPublisher:Focus Home InteractiveFranchise:WarhammerRelease Date: 22 May, 2018 Space Hulk: Deathwing - Enhanced Edition Cheat Code For Ps3 Edit: I switched it to a positive, because you can really see the devs cared, and put alot of effort into trying to make this a great 40k experience. I would make it in between if I could for several reasons, but the biggest being that the single player experience is missing alot of what coop offers.. I dont do online, so Im only getting some of what it has to offer. That said, its still fun to be had!After a dozen or so hours, and making it to what I think its the final mission, Ive had alot of fun! Im not even a big shooter\/fps player, but this has been great! Ive even started dabbling in the special missions to actually get to see all the cool unlockables, and progression (its slow as\u2665\u2665\u2665\u2665\u2665\u2665to unlock) but its entirely too hard solo. Such a shame so much of this game relies on other people-Review-Its beautiful, movement feels good, has great ideas, great weapons, but has horrible execution.. Even lower difficulties, your so called "Terminator" armor might as well be made of paper.. a single attack from a genestealer, on low-med difficulty, drops you into the orange. Your view is constantly blocked by teammates, your own armor, melee attacking, and insane muzzle flash\/plasma effects! You also feel like your spamming heals.. heals that are so finnicky on a gamepad, that you often heal the wrong person.. Issuing commands is SO bad, its near worthless.. Forget about doing it during combat! I try to get my guys to defend a position, and they just lock in place where theyre standing at the moment i issue the command, as opposed to walking to where Im pointing.. Trying to close\/lock a door is very difficult, as one teammate will ALWAYS stand behind the door, meaning I have to issue a 'move to' command (ironically, 'move to' works the way 'Defend' should work)Melee attacks have no feedback, and have no input, nor does damage incoming for that matter.. You just dont know if youre hitting (aside from exploding body parts), or being hit (without looking at your hp indicators). Im running it on High settings, in 1080p with an i5-4690k, and a 1070fe, and have had ZERO performance issues! It runs like a dream. the only complaint I have is with audio faulting out during dialogs.. Mostly during mission overviewsIts very difficult to see anything. Levels are extremely dark (which I normally like).. I dont know why, but I only get a light when Im using the large weapons!(after playing a few more missions, Ive had a light the entire time. Only one teammate had a light on the initial mission. It may be that it only works with larger weapons, and not the Bolters, but Idk) And as I mentioned earlier, this coupled with extreme muzzle flash, teammates blocking view, your own arm blocking the entire view, or even your armor when looking left\/right, its just very difficult to keep your barings, and be able to see whats going on.I held off on this for a long time, and for $11 I got it for its not bad, but it needs some serious improvement. The longer I play, the more fun i get out of it, though i dont know how anyone can play on higher difficulties.. The damage enemies to do is outrageous! regular Space Marines are supposed to be walking tanks, and terminator armor is supposed to be superior to that! I understand Genestealers have rending claws, but come on! But the atmosphere is amazing, the sounds are pretty good, the hulk is exactly what you would hope it would be! I just wish the melee felt better, and the Termi armor felt like "Terminator" armor!. Better but still not good. The improvements brought by the Enhanced Edition make the game playable. It is still not an enjoyable experience. Gunplay is lackluster and even the simplest enemies are bullet sponges. Guns also jam with annoying frequency.Enemies barely react to being shot, either ignoring the hit or exploding into literal red mist (and not in an exciting manner), robbing the weapons of much of their impact. There is no story or characters, only mission briefings and occasional transmissions. The levels are good, they convey the feeling of traveling through a gigantic ship nicely but traversing through them means checking your map constantly or playing them often enough to memorize their layout.Unfortunately it plays like E.Y.E. Divine Cybermancy (another interesting but flawed game by the same studio).Buy it for the atmosphere and because you like the setting, the gameplay alone leaves this another lackluster Warhammer 40k game.. People who reviewed this poorly just wanted another standard game. This is a unique and challenging realization of the world of 40K. Games Workshop has made many attempts and this one sings. Little things set this apart, for instance; you aren't climbing a human sized ladder or crouching under a low hanging pipe in your Terminator armor. In a normal FPS you would need to keep an eye out for these as modes of travel but not here. You're a walking tank and you're not jumping over a railing just to get there faster. This simplifies the search for collectables as well as cements the immersive feel.Your options for cover are limited as a hulking Terminator, so I've found its more effective to spray enemies with the ample firepower you and your squad carry. Its a nice touch that enemy AI is "smart" enough to take cover themselves as Bolter Rounds the size of small missiles come screaming towards them. Overall a fantastic experience, and with the additions from the enhanced addition, the special missions, the game has added replayability as you seek to customize your own terminator from various lore-accurate classes.Fans of the universe will not be disappointed by the story.. Game is 100% dead. No servers when me and my friend logged on. We were able to join each others servers for the first few days, then got errors about connection issues. We did have 2 people join our servers in the very short time we played. There just isnt anyone playing and it has big issues. the $39.99 price tag is rediculous. This could be a great game, just probably had a rocky start and didnt catch on. YOU HAVE BEEN WARNED!!! **i REFUNDED GAME, WHICH IS WHY IT SHOWS 0 HOURS.**. This game is far too slow to be a PvE game, the characters all feel like rocks while all the enemies feel like the Flash compared to you. There's only one way to heal... The Apothecary, and in other words, without it, you lose. The game was fun but I doubt I'll want to go back to it.. \u6700\u5bc4\u306eE.Y.E\u306b\u884c\u304d\u307e\u3059\u3002\u795e\u306e\u30b5\u30a4\u30d0\u30fc\u30de\u30f3\u30b7\u30fc2. Bought it today on a steep sale. Played for about 5 hours or so. Can't recommend it.The good:=> Visually impressive=> No bugs encountered=> It was cheapThe bad:=> Repetitive, limited number of enemies=> Cannot save at will...only at designed places which are not particularly clear. VERY irritating. I've lost a lot of progress due to this unfortunate and unnecessary design decisionOverall...."meh".. "Mixed" reviews? What is this?HERESY??!!?. Like if EYE had a one-night stand with House of the Dead and the result was a mutant baby with half its organs on the outside.You've got the EYE aesthetics(because they were heavily liberated from WH40k anyway) and a sort of vestigial RPG system. Then you're welded inside a giant suit of armor that lumbers along slower than the camera moves in House of the Dead and pitched against an endless swarm of enemies that just slowly feeds out of everything. They don't come in waves that heighten the tension or anything, either, it's just a constant dribble while your two equally lumbering AI companions continue to be useless. Ostensibly you have some psi powers to use, but they're useless, and melee seems to have no purpose since it's useless compared to MORE BULLET.Because you're so slow and lumbering and most of the game is just corridors, it's really just like House of the Dead or Area 51, you proceed along a track, shoot everything that moves. You don't really have much choice in what to do. There's neither the space or the mobility for any interesting dodging, you can only carry one gun and melee weapon at a time so your armory provides no complications, your psi powers are pretty garbage so they don't matter and your AI companions have even less tools than you. One just exists to dispense extra damage and the other to dispense the occasional heal from his limited supply of them.Space Hulk really only works when it's a tactical game where you control an entire squad in a turn-based scenario. Otherwise you need to be something other than a Space Marine Devastator to level the combat action potential or the horror potential of exploring a Space Hulk. That is to say, Deathwing doesn't work.Which is a shame, because they clearly put a lot of effort into making it look and sound good. There's just really no salvaging the gameplay. Someone's probably gonna tell me I should spend more time playing the game before judging it, but I spent half an hour or something being bored to tears by a "horrifying wave of genestealers" that kept getting vomited out in manageable chunks while I stood more or less stock still like a turret and mowed them down. I guess I'll break out Deathwing again if I can't get to sleep some day and need something to bore me into taking a nap.. Space Hulk: Deathwing Enhanced Edition is tragically flawed game. In Single player, team management is really my biggest criticism. Your battle brothers constantly need to be baby sat to make sure they stay alive or stay near you sometimes. Usually just as you are starting to have fun too. Additionally, since neither of your battle brothers are good shots, it is up to you to handle the sniping of cultists with missile launchers and heavy stubbers. And you are going to need to deal with them to survive. So while you will eventually unlock a pretty good array of weapons, you are constricted to the more general purpose ones so you can carry your team through each mission. Finally for the single player campaign, you play as a librarian (think psychic space wizard) which is fine, but multi-player allows so many more classes. The general story of the campaign is nothing out of the usual for 40k, space hulks (several giant ships smushed together) or the Dark Angels. The few cut scenes and story elements are a little confusing for fans of 40k lore, and must be down right perplexing to non-fans. Fortunately, they are pretty thin and don't get in the way. A minor nit pick is the length of the missions often seem a little long especially since save points can be few and far between. Honestly, the single player campaigan would be fine in my opinion if your battle brothers carried some of the weight of the mission allowing you focus on killing tyranids using whatever weapon (that includes the thunder hammer) you want be armed with.Multi-player is a whole other animal of a game. This is where Space Hulk: Deathwing truly shines. Gone are the limitations of only being a librarian. Replaced with at least one player being an apothecary and at least one other player being an Interrogator Chaplain or Tactical terminator. Still, you have some choices compared to the single player. Weapons options is where things really get interesting. All are very distinct and serve a definite role of some kind, and now you are likely to have a battle brother than can hit a target over 50' away you can take the Heavy Flamer. The big criticism with multi-player is the cool downs for some (pretty much all) of the powers are a bit on the ridiculous side to include respawn time. I never really felt that these long cool downs are making the game tougher. Instead, I felt like they just made the game slower. Which in a game where you are playing terminator marines, it is already pretty slow and plodding already. Even if only a single player remained, often they could hole up somewhere and just wait for the others to re-spawn causing the session to be triple the length with huge amounts of down time with no real challenge added. The other criticism I have is the pittance of experience\/credits per run to buy upgrades and cosmetics is pretty low for the amount they cost. For fans of Warhammer 40k, the appearance of everything is amazing detailed and spot on. I don't think there is another game out there that does a better job of showing what the 40k universe looks like. I think the creators did a fantastic job on getting the way the player moves feeling like being a giant super solider in an massive suit of power armor. Even the weapons feel like every description I have ever read in the 40k lore. The hulk itself feels exactly like I would imagine when I played the board game of the same name. It is just a pity that the game is so bogged down with flaws and those flaws are glaring enough to not be ignored. I simply can't recommend the game on the single player campaign alone. It just has too many issues. The multi-player I can recommend. If you can manage to get a group of friends together to play it. It actually becomes an easy recommend if you have group of friends that all like Warhammer 40k and Left 4 Dead style games. All of this is a shame really as I think the game is so good on so many levels, but it has too many grievous issues that just get in the way. I would really like to see Streum On Studio get another go at making a Warhammer 40k game with a good sized budget as they definitely know how to get the Warhammer 40k part of the game right. They just need to make sure the game part is more enjoyable and less of a slog.
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